Players

Players are the key of this game. Without players there wouldn't be a team to manage or any games.

By clicking on the link of a player, a page with many charateristique can be seen with attributes, skills, motivations and even stats of the player.

At the top informations of the player can be seen telling user the age, position, height, weight, prefered foot, team, salary, release clause and nationality of the player.

"Contract" and "Player" drop bar
From these bars at the top of the page a manager can sell, lend, fire, auction or re-sign his player. There is also a part to see the similar transactions which show the transactions which happened with similar players (helps to know player market value). From these bars you can also found a graph showing the evolution of the player and for 10 golden balls a fairly accurate prediction of his progression over a lifetime can be seen (activated for 7days). It is also possible to give the player a nickname or change his kit number from here

Motivation
Motivation of a player determines his willingness, how badly he wants to play for his team. It effects training, so the higher the motivation the better result a player could get from his training.

A player put in his right position in line-up would have 105% of motivation but if in wrong position he gets 50% (if in yellow) or 20% (if in red). A substitute gets 80% while a reserve gets 50%.When a junior is temporary promoted and is put in senior starting line-up he gets 130% of motivation and when he comes back he gets a boost of motivation. Remember that for each leve of dressing rooms (accessories in stadium) 1% is added to motivation of player.

Attributes
Players have a set of attributes including pass, dribbling, speed, ball stealing, saves, finishing, strength, technique, aggressiveness, leadership and versatility. Each players have attributes they are good at and attributes they are not good at and that's what is taken into account by the game to choose the position of a player (you CAN'T change a player's position). A Center Forward (CF) for example would be better at finishing while a Goalkeeper (GK) would be better at saving. Each managers can decide to train some of his players' weak attributes but it takes time. For example CF's are very slow but by using trainings like beating markers and dribbling this attriute can be improved.

Stats
Stats can be seen on the lower right corner of the screen in the "stats" part of a player's menu. Games played, passes made, assists made, goal scored, recoveries made, fouls commited, shots on goal, received goals (for GK) and the overall average in all those stats can be found there for each of the competitions (league, private league, cup, friedlies).

History
This the part where the entire player history can be found. It gives all the transactions/re-signings that happened for this player, the exact date and hour of when it happened, the teams that took part in the transaction but also the average of the player during all those transacions/re-signings.

This part also contain a "bomb" and any player that think that an illegal transaction took place can click it to report it.

Skills
These ar also called "powerups" and they give a player a small boost to the player. They are 5 levels of power-ups. To upgrade a level 1 to level 2, they need to be at least 3 skills at level1. Same if a user decide to upgrade a skill to level3 (3 skills need to be at level 2), level4 (3 skills at level 3) and level 5 (3 skills at level 4). The skills include:

Penalty kicks: addition to shooting accuracy penalty shoot-out (for kickers) Increase penalty save( for GK)


 * Change of pace: Improves acceleration of player


 * Running with the ball: the speed while running with the ball is increased


 * Lung Steel: Energy during game decreases slower


 * Net Breaker: More power in shots


 * Panther Save: Better placement of goalkeeper and better reflexes


 * Aerial Play: Gives ability to jump and head the balls (useful from defence to attack)


 * Lunging tackle: Tackles faster and players recovers faster after the tackle but it can led to many fouls


 * Precise Pass: Increases passing accuracy


 * Slalom Ace: Gives more speed dribbling


 * Celebrity: Gives small increase to revenue during games since a litle more supporters are willing to com


 * Defensive Wall: Makes player most likely to steal the ball

NOTE: it is debated whether skills make a significant difference in your player's performance.

Awards
All the awards won by the player can be seen here (Most Valuable player/Man of the match award)

Games
All the games played by the player can be seen here including his rating during each of them.